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Battletech heavy metal inferno discussion
Battletech heavy metal inferno discussion













battletech heavy metal inferno discussion

Under the old rules, the only infernos on the map would have been fired by his Maxim transports - units he didn't want to get into the fight! Or, put another way after 4 turns, we had a lot of that map on fire. Sure, I was bunched up, but wouldn't one put LRM and Gauss tanks up on a hill? Also, the player tanks and VTOLS were slinging infernos left and right as well. under the new rules, 4 inferno-IV rounds crashed in and took out half of them. This meant there were A LOT of vehicles on the map. In it, the GM/OPFOR is limited to ONE mech lance, the rest being vehicles. The scenario is one from Operation: Stiletto (as I said earlier). However, we just finished a scenario that was pretty much DECIDED by inferno-IV missiles.

battletech heavy metal inferno discussion

In short, what are your experiences with infernos and vehicles, past and present? considering how common vehicles are in Op: Stilettos) of having inferno's affect vehicles as a plasma rifle round does? I mean, under current rules, if you are fighting in a vehicle rich environment, you would be crazy to use anything BUT infernos!Īs to Inferno IV's, are they as overpowered toward vehicles (when fired over open sights) as we saw them to be tonight?ĭo you use the fire rules, as the older Rules Compendium says you MUST when playing with them? under the TW any standard SRM launcher can fire Infernos) that in a game (esp. my fellow grognards - what your experience is with infernos? Do you like the TW rules? Or are the older 3rd/4th edition rules better? Which do you prefer?įurther, to any of you colored Battlemasters who were in on the writing of TW - why the change? So we then realized: back in the day, yes, inferno rounds lasted longer and generated LOTS more heat. I mean, a pair of Manticores can pretty much guarantee to at least cripple a tank with 2 6 racks of inferno SRM's from all those crit chances. We then got to talking about how vehicles fighting vehicles just seem to DIE when they are slinging inferno's at each other. We began to wonder how the scenario would play out under the older version of the rules it was written under. I guess I never looked that closely at them, but I found it interesting that only SRM-2 racks could fire inferno's back then, and there was no such thing as an inferno IV. agitated.Īt that point, I went back and looked at the old rules. However, when he dropped a pair of inferno-IV's on top of a hill and effectively took two Pilums, an LRM carrier, and a Challenger out of the fight, I got a little. Neither my opponent (the player unit) or myself thought about this when we played a 15-ish year old scenario. Further, as mentioned above, we know have Inferno - IV's. Total Warfare allows any non-artemis SRM launcher to fire inferno's. Please bare with me as my thoughts wander Hopefully it will not be too confusing.Īfter playing a scenario from Operation: Stiletto, where we played it out using Total Warfare rules (and the players brought in a Catapult firing Inferno's), I reread the first BT rulebook I ever had - the blue Hardcover Rules Compendium: The Rules of Warfare.















Battletech heavy metal inferno discussion